package me.ohaga
{	
	import net.flashpunk.Engine;
	import net.flashpunk.FP;
	
	public class Start extends Engine
	{
		private var _game:G = new G;
		
		public function Start()
		{
			super(800,600,30,false);
		}
		
		override public function init():void
		{
			//FP.console.enable();
			FP.world = _game;
		}
	}
}